Harmonics
Harmonics objects are convenient factories for creating Arrays that are used to fill buffers using the b_gen sine fill commands on the server.
Class Methods
*new(size)
Create a new Harmonics array of size. Nothing is filled in for you, until instance methods are applied.
a = Harmonics.new(16); // just returns an instance of Harmonics with size
Instance Methods
ramp(start, step)
a.ramp(1.0, 1.0); // returns a harmonic series
b = Buffer.alloc(s, 512, 1);
// harmonic series for freqs, ramp down for amps
b.sine2(a.ramp(1.0, 1.0).postln, a.ramp(0.5, -0.025).postln, true, true, true);
z = SynthDef("help-Osc",{ arg out=0,bufnum=0;
Out.ar(out,
Osc.ar(bufnum, 200, 0, 0.5)
)
});
y = z.play(s,[\out, 0, \bufnum, b]);
y.free;
decay(k) - 1 / ((i+1 ** k)
a.decay(1.0);
b.sine2(a.ramp(1.0, 1.0).postln, a.decay(1.0).postln, true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
y.free;
geom(k) - 1 / (i ** k)
a.geom(1.2);
b.sine2(a.ramp(1.0, 1.0).postln, a.geom(1.2).postln, true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
y.free;
formant(center, width) - create a formant like structure
a.formant(6, 3);
b.sine2(a.formant(12, 3).postln, a.geom(1.2), true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
y.free;
teeth(spacing, start)
a.teeth(6, 3);
b.sine2(a.teeth(2, 3).postln, a.geom(1.2), true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
b.sine2(a.teeth(4, 1).postln, a.geom(1.2), true, true, true);
b.sine2(a.teeth(1, 3).postln, a.geom(1.2), true, true, true);
b.sine2(a.teeth(2, 3).postln, a.geom(1.2), true, true, true);
y.free;
cutoff(n) - returns 1.0 to the nth place, fills the rest with 0.0
a.cutoff(3);
b.sine2(a.ramp(1.0, 1.0), a.cutoff(3), true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
b.sine2(a.ramp(1.0, 1.0), a.cutoff(3), true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.cutoff(5), true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.cutoff(1), true, true, true);
y.free;
shelf(start, end, startLevel, endLevel)
a.shelf(0, 6, 1, 0);
b.sine2(a.ramp(1.0, 1.0), a.shelf(0, 6, 1, 0).postln , true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
b.sine2(a.ramp(1.0, 1.0), a.shelf(0, 11, 1, 0).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.shelf(2, 6, 1, 0).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.shelf(6, 8, 1, 0).postln , true, true, true);
y.free;
sine(wavelength, iphase, mul, add)
a.sine(8, 0, 1, 0);
b.sine2(a.ramp(1.0, 1.0), a.sine(8, 0, 1, 0).postln , true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
b.sine2(a.ramp(1.0, 1.0), a.sine(4, 0, 1, 0).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.sine(2.2, 0.5pi, 0.4, 0.2).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.sine(pi, 0.25pi, 0.5, 0).postln , true, true, true);
y.free;
pulse(wavelength, iphase, duty, mul, add)
a.pulse(8, 0, 2, 1, 0);
b.sine2(a.ramp(1.0, 1.0), a.pulse(8, 0, 2, 1, 0).postln , true, true, true);
y = z.play(s,[\out, 0, \bufnum, b]);
b.sine2(a.ramp(1.0, 1.0), a.pulse(8, 0, 2, 1, 0).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.pulse(4, 0, 2, 0.4, 0.2).postln , true, true, true);
b.sine2(a.ramp(1.0, 1.0), a.pulse(7, 0.5pi, 3, 0.5, 0.1).postln , true, true, true);
y.free;
random methods:
rand(lo, hi)
exprand(lo, hi)
linrand(lo, hi)
rand2(val)
coin(prob)