SystemClock
superclass: Clock
SystemClock is more accurate, but cannot call Cocoa primitives.
AppClock is less accurate (uses NSTimers) but can call Cocoa primitives.
*sched(delta,task)
the float you return specifies the delta to resched the function for
SystemClock.sched(0.0,{ arg time;
time.postln;
rrand(0.1,0.9)
});
returning nil will stop the task from being rescheduled
SystemClock.sched(2.0,{
"2.0 seconds later".postln;
nil
});
*clear
clear the SystemClock's scheduler to stop it
SystemClock.clear
*schedAbs(time,task)
SystemClock.schedAbs( (thisThread.seconds + 4.0).round(1.0),{ arg time;
("the time is exactly " ++ time.asString
++ " seconds since starting SuperCollider").postln;
});
*play(task)
Calls to the cocoa framework (including all GUI) may not be made directly
from actions triggered by SystemClock or incoming socket messages
(OSCresponder).
To get around this, use { }.defer
This will execute the function using the AppClock and is equivalent to
AppClock.sched(0, function):
(
var w, r;
w = Window.new("trem", Rect(512, 256, 360, 130));
w.front;
r = Routine({ arg time;
60.do({ arg i;
0.05.yield;
{
w.bounds = w.bounds.moveBy(10.rand2, 10.rand2);
w.alpha = cos(i*0.1pi)*0.5+0.5;
}.defer;
});
1.yield;
w.close;
});
SystemClock.play(r);
)
This example is only to show how to make calls to Cocoa/GUI when
scheduling with the SystemClock.
If you only wish to control the GUI, use AppClock.