History keeps a history of interpreted lines of code
Inherits from: Object
History keeps track of all code lines that are being executed, in order to forward them to other players, to easily reuse earlier versions, or to store and reproduce a performance. Since it records everything that is interpreted, there is only one privileged instance of History - History.current.
(adc 2006/7)
*start / *end start/end adding interpreted code to (current) history
*clear remove all items from (current) history
*enter(obj) add an entry by hand
*document post the history in a new document (as story)
*drop(n) drop the newest n lines from history. if n is negative, drop the oldest n lines
*keep(n) keep only the newest n lines from history. if n is negative, keep the oldest n lines
*saveCS(path, forward)
store history as one compileString
*loadCS(path, forward)
load a history from (compilestring) file.
*saveStory(path)
store in a file, in historical order as individual code snippets
*loadStory(path)
read history into current, from a file in story format
*play(start, end, verbose)
play back current history from start to end line, per default verbose
*stop stop current history playback.
*rewrite(path, open)
Write a properly formatted code file from a history.
The filename is the original name with "_rewritten." appended.
If open is true (default: true), open a text window with the string.
// example use:
History.clear.end; // clear to start over
History.start; // starts recording, opens log file
// execute these lines one by one
1 + 2;
p = ProxySpace.push(s.boot);
~a = {Dust.ar([1,1] * 30 ) * 0.3 }; //
~a.play;
~a.end;
History.end; // NOTE: change of interface! History.end ends logging now.
History.document; // create a document with all the changes
History.showLogFile; //
g = History.makeWin(0@20); // make a gui window, put it where you like
g = History.makeWin(0@20, 5); // lines to see in textview
History.play; // posts lines by default;
History.play(verbose: false); // just do it, no posting;
// continue recording
History.start;
10 + 200; // enter 5 more lines
p.push;
~b = { |freq=500| LFDNoise3.ar(freq.dup(2)) * 0.2 };
~b.play;
~b.set(\freq, 1000);
~b.end(2);
History.end;
// save current history to a file.
History.saveCS("~/Desktop/TestHist.scd");
h = History.new.loadCS("~/Desktop/TestHist.scd");
h.lines.printcsAll; "";
// under the hood: History.someCommand goes to History.current:
// History.current is where new codelines always go.
h = History.current;
h.lines.printcsAll; "";
h.lineShorts.printcsAll; ""; // lineshorts are for gui display
History.enter("2 + 2"); // make a simple entry by hand.
h.lines.printcsAll; "";
// one can edit a history:
History.drop(-1); // drop the oldest memory
History.drop(1); // drop the newest memory
h.keep(9); h.lines.printAll; "";
h.drop(3); h.lines.printAll; "";
h.removeLast; h.lines.printAll;"";
h.removeAt([3, 4]); h.lines.printAll;"";
// more examples
History.clear.start;
1 + 2; // code lines get stored
(nil + 2).postln; // error lines are ignored
// comment-only line is kept, empty lines not:
// save and load as text files
History.saveCS; // save as compilestring for reloading.
// save with name, in forward time order.
History.saveCS("~/Desktop/testHist.scd", forward: true);
// load back in from file
h = History.new.loadCS("~/Desktop/testHist.scd", forward: true);
h.lines.postcs; "";
// save as human-readable/hand-playable story
History.saveStory // write all to time-stamped file in historical order
History.saveStory("~/Desktop/myTestStory.scd"); // ... with given filename.
History.loadStory("~/Desktop/myTestStory.scd"); // load from story format file
Document.open("~/Desktop/myTestStory.scd"); // the story file is human-readable.
// Various Internals
// make a new instance of History by hand:
h = History([[0, \me, "1+2"], [1.234, \me, "q = q ? ();"], [3, \me, "\"History\".speak"]]);
h.lines.printcsAll; "";
h.lineShorts.printcsAll; "";
h.play; // play it
h.stop;
// string formatting utils
h.storyString;
History.formatTime(1234.56);
History.unformatTime("0:20:34.56");
(
History.prettyString("
/* removes line returns at start and end of code strings ... */
").postcs;
) // convert a line to a short string of n characters for gui display
History.shorten(h.lines.first.postcs, 60).postcs;
// in networked setups, one may turn off local recording and rely on remote recording:
History.recordLocally
History.localOff
History.recordLocally
History.localOn
History.recordLocally
// by default, history always logs here (and makes the folder if not there yet):
History.logFolder;
History.showLogFolder;
History.logPath;
History.showLogFile; // current logfile...
// todo: optionally, one should be able to turn logging off?
// filtering lines, to get subsets of all lines by key and/or searchstring:
// get indices for specific keys
h = History([[0, \me, "a=1+2"], [1, \me, "3+5"], [1.234, \you, "q = q ? ();"], [3, \her, "\"Herstory ==== \".speak"]]);
h.keys;
h.matchKeys(\me);
h.matchKeys(\you);
h.matchKeys(\her);
h.matchKeys; // nil if no test
h.matchKeys(\all); // all keys match
h.matchKeys([\me, \her])
h.matchKeys(\isidor) // empty array if no line found
h.matchString("Herst");
h.matchString("q");
h.matchString("1+");
h.matchString("herStory", false); // ignoreCase is false by default
h.matchString("herStory", true); // ignoreCase
h.indicesFor([\me, \her], "="); // indices for line written by \me or \her AND containing "=";
// searching is only an interface/access feature,
// so please read on at HistoryGui help ...
h.makeWin;
HistoryGui.openHelpFile;