FreqShift Frequency Shifter

add

FreqShift.ar(input, shift, phase, mul, add)


FreqShift implements single sideband amplitude modulation, also known as frequency shifting, but not to be confused with pitch shifting.  Frequency shifting moves all the components of a signal by a fixed amount but does not preserve the original harmonic relationships.


input - audio input

shift - amount of shift in cycles per second

phase - phase of the frequency shift (0 - 2pi) 



Examples


// shifting a 100Hz tone by 1 Hz rising to 500Hz

{FreqShift.ar(SinOsc.ar(100),XLine.kr(1,500,5),0,[0.5,0.5])}.play(s);


// shifting a complex tone by 1 Hz rising to 500Hz

{FreqShift.ar(Klang.ar(`[[101,303,606,808]]),XLine.kr(1,500,10),0,[0.25,0.25])}.play(s);


// modulating shift and phase

{FreqShift.ar(SinOsc.ar(10),LFNoise2.ar(0.3,1500),SinOsc.ar(500).range(0,2pi),[0.5,0.5])}.play(s);


// the ubiquitous houston example

(

b = Buffer.read(s,"sounds/a11wlk01.wav");

{FreqShift.ar(PlayBuf.ar(1,b,BufRateScale.kr(b),loop:1),LFNoise0.kr(0.45,1000),0,[1,1])}.play(s);

)


// shifting bandpassed noise

{FreqShift.ar(BPF.ar(WhiteNoise.ar(1),1000,0.001),LFNoise0.kr(5.5,1000),0,[32,32])}.play(s);



More Examples (send a SynthDef, run the routine then send a different SynthDef)


(// simple detune & pitchmod via FreqShift

SynthDef("frqShift1",{arg frq,detune=1.5;

var e1,left,right;

e1 = EnvGen.ar(Env.new([0,1,0],[1,2.3]),1,doneAction:2);

left = SinOsc.ar(frq,0,e1); // original tone

left = left + FreqShift.ar(left,frq*detune); // shift and add back to original 

right = FreqShift.ar(left,SinOsc.kr(3.23,0,5));

Out.ar(0, [left,right] * 0.25);

}).add;

)


(// the routine

r = Routine({

var table,pitch;

table = [0,2,4,5,7,9,11,12];

inf.do{

pitch = (48+(12*2.rand) + table.choose).midicps;

s.sendMsg("s_new","frqShift1",-1,1,1,"frq",pitch);

3.wait;

};

};

).play;

)


(// shift pulse wave in opposite directions

SynthDef("frqShift1",{arg frq,detune=0.15;

var e1,snd,left,right;

e1 = EnvGen.ar(Env.new([0,1,0],[0.02,3.2]),1,doneAction:2);

snd = Pulse.ar(frq,SinOsc.kr(2.3).range(0.2,0.8),e1); // original tone

left = FreqShift.ar(snd,XLine.kr(-0.1,-200,2)); // shift and add back to original 

right = FreqShift.ar(snd,XLine.kr(0.1,200,2));

Out.ar(0, [left,right] * 0.25);

}).add

)


(// FreqShift >> feedback >>> FreqShift

SynthDef("frqShift1",{arg frq;

var e1,snd,snd2,in;

in = FreqShift.ar(InFeedback.ar(0,1)*3.2,XLine.ar(0.01,frq*1.5,1)); // shift the feedback

e1 = Env.new([0,1,0],[0.02,2.98]);

snd = SinOsc.ar(frq,0,EnvGen.ar(e1,1,doneAction:2));

snd2 = FreqShift.ar(snd+in,SinOsc.ar(4.24,0.5,3),0,0.5); // subtle modulating shift

OffsetOut.ar([0,1], Limiter.ar(snd2+snd * 0.5,1,0.005));

}).add;

)


r.stop; // stop old routine


(// ssllooww columbia tuned shift detune


b = Buffer.read(s,"sounds/a11wlk01.wav");


SynthDef("frqShift1",{arg frq, bufnum;

var e1,snd,left,right;

e1 = Env.new([0,1,0],[3,1],-4);

snd = PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum) * 0.01, loop:1);

left = FreqShift.ar(snd,frq*2,0,EnvGen.ar(e1,1,doneAction:2)); // subtle shift of the output

right = FreqShift.ar(snd,frq*3,0,EnvGen.ar(e1,1,doneAction:2));

Out.ar(0, [left,right] * 3);

}).add;

(// the routine

r = Routine({

var table,pitch;

table = [0,2,4,5,7,9,11,12];

inf.do{

pitch = (48+(12*2.rand) + table.choose).midicps;

s.sendMsg("s_new","frqShift1",-1,1,1, "frq", pitch, "bufnum", b);

3.wait;

};

};

).play;

)


)