Event types Different ways that an Event can "play"
Note: this helpfile is incomplete.
An Event responds to a play message by evaluating ~play in the event, and the default behaviour of ~play is determined by the value of ~type. Commonly-used event types include:
\note - used to instantiate a synth on the server, with specified arguments, and later to free it. The choice of SynthDef is specified using the \instrument key. This event type is commonly implicit in much Pattern usage.
\set - used to set parameters of some already-running node(s). (See also: note in Pmono helpfile)
A more complete list of event types is given further down this document. To see how event types are normally invoked, here is a slightly simplified version of the default definition of ~play as defined in the Event class:
{ ~eventTypes[~type].value(server); },
The function uses the value of ~type to select a function from the Dictionary held in ~eventTypes. The collection of eventTypes can be readily extended using *addEventType(key, function).
Here is an example the uses the event types \group and \note:
(type: \group, id: 2).play // create a group with nodeID 2
(type: \note, freq: 500, group: 2).play // play a synth in that group
Here is a listing of currently existing event types:
group creates group, ~id must be specified
note ~instrument specifies synthdef
note_score
midi
monoNote used by Pmono
monoSet used by Pmono
monoOff
on play synth, ~id must be specified
off release synth (or free if no gate)
kill free synth
set set parameter of synth
rest do nothing
bus write ~array to control buses starting at ~out
alloc allocate ~bufnum with ~numframes and ~numchannels
free free ~bufnum
gen send ~gencmd to ~bufnum
load load ~filename starting at ~frame into ~bufnum
read
setProperties ~receiver, ~args
sends setter messages to ~receiver for each key in ~args that has a nonNil value in the Event.
tree creates a tree of groups. ~tree can be an array of nodeIDs, and may contain associations to further nested arrays.
phrase instead of playing a single synth from a SynthDef with ~instrument, it looks up a Pdef and plays a cluster of sounds.