ControlSpec numerical input specification


Inherits from: Object : Spec


The original, and most common spec (see Spec ). A ControlSpec is used by GUI sliders and knobs to specify the range and curve of the controls.  ControlSpec may be used in many ways to map from linear 0..1 range to your desired range and back.


See also: Warp.



Creation / Class Methods


The most common way to create a ControlSpec is by 


anObject.asSpec // the object may be an array or a symbol


*new (minval, maxval, warp, step, default, units)

minval - The minimum vlue of the range.

maxval - The maximium value of the range.

warp - a Warp, a symbol (e.g. \lin or \exponential: Default value is \lin), or something else  that returns a Warp when sent the message .asWarp. A CurveWarp is defined by a number.

step - The smallest possible increment

default - The default value

units - The units, e.g. "hz". Used by some gui's as a unit label.

g = ControlSpec(0.01, 2000, \exp, 0.1, 220, "Hz");

// or alternatively

[0.001, 2000, \exp, 0.1, 220, "hz"].asSpec;

// or add it to the ControlSpec.specs IdentityDictionary:

ControlSpec.specs[\myFreq] = ControlSpec(0.01, 2000, \exp, 0.01, 440, units: "Hz");



Accessing Instance and Class Variables


map (value)

Maps and constrains a value between 0 and 1 to the range between minval and maxval.


unmap (value)

Maps and constrains a value between minval and maxval to the range between 0 and 1.

g = ControlSpec(0.01, 2000, \exp, 0.1, 220, "Hz");

g.map(0.5); // convert from [0..1] to [0.01..2000]

g.unmap(1000); // convert from [0.01..2000] to [0..1]

// fore and back translation should be close to identical:

g.unmap(g.map(0.5));

minval

minval_ (v)

maxval

maxval_ (v)

warp_(arg1)

warp

step_(arg1)

step

default_(arg1)

default

units_(arg1)

units

clipLo

The lower of maxval and minval.

clipHi

The higher of maxval and minval


constrain (value)

Returns  value.asFloat.clip(clipLo, clipHi).round(step).


range

Returns maxval - minval.


ratio

Returns maxval / minval.



guessNumberStep

Used for EZ GUI classes for guessing a sensible step if none is specified.

Examples


// array is used as arguments to ControlSpec.new( minval, maxval, warp, step, default)

[300,3000,\exponential,100].asSpec.dump

Instance of ControlSpec {    (0313FC08, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Integer 300

    maxval : Integer 3000

    warp : Symbol 'exponential'

    step : Integer 100

    default : Integer 300

}


// partially specified ...

[-48,48].asSpec.dump

Instance of ControlSpec {    (0313FF18, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Integer -48

    maxval : Integer 48

    warp : Symbol 'linear'

    step : Float 0

    default : Integer -48

}


// a Symbol

\freq.asSpec.dump

Instance of ControlSpec {    (180F4910, gc=3C, fmt=00, flg=00, set=03)

  instance variables [8]

    minval : Integer 20

    maxval : Integer 20000

    warp : instance of ExponentialWarp (17FEDB30, size=1, set=1)

    step : Integer 0

    default : Integer 440

    units : " Hz"

    clipLo : Integer 20

    clipHi : Integer 20000

}



// nil becomes a default ControlSpec

nil.asSpec.dump

Instance of ControlSpec {    (0313FF18, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Float 0

    maxval : Float 1

    warp : Symbol 'linear'

    step : Float 0

    default : Float 0

}





// make a frequency spec with an exponential range from 20 to 20000, 

// give it a rounding of 30 (Hz)

a = \freq.asSpec;

a.step = 100;


// equivalent:

a = [20, 20000, 'exp', 100, 440].asSpec;

a.dump;


a.constrain(800); // make sure it is in range and round it.

a.constrain(803); // make sure it is in range and round it.


a.map(0.5);

a.map(0.0); // returns min

a.map(1.5); // exceeds the area: clip, returns max


a.unmap(4000);

a.unmap(22.0);


// like in envelopes, a CurveWarp is created by a number:


a = [0, 1, -4].asSpec;

a.map(0.5);

a.unmap(0.99);

a.map((0..10).normalize).plot;


// look at different distributions:

(

var invals = (0..10).normalize;

(-4..4).do { |curve|

var a = [0, 1, curve].asSpec;

a.map(invals).plot;

}

);

// using spec for sliders:

(

var w, c, d;

w = Window.new("control", Rect(128, 64, 340, 160));

w.front;

c = Slider.new(w, Rect(10, 10, 300, 30));

d = StaticText.new(w, Rect(10, 40, 300, 30));

c.action = { 

d.string = "unmapped value"

+ c.value.round(0.01) 

+ "......" 

+ "mapped value" 

+ a.map(c.value)

};

)

// ControlSpec-map can also be used to map ugens 

(

var spec;

spec = [ 100, 18000, \exp].asSpec;

{

var freq,osc;

osc = SinOsc.kr(0.1).range(0,1);

freq = spec.map(  osc );

freq.dump;// BinaryOpUGen


SinOsc.ar(

  freq.poll

)

}.play

)