// basic live coding techniques ("object style")
// without the use of JITLib
// more to come..
// using a simple environment. this looks just like ProxySpace, but works differently.
// for the difference, see jitlib_basic_concepts_01 and jitlib_basic_concepts_02
d = (); // create a new environment
d.push; // push it to current
// this synthdef can be changed on the fly, but the synth will
// not change from this. use expression [1] for replacing a given synth
(
SynthDef(\x, { |freq=440|
Out.ar(0,
Ringz.ar(Dust.ar(40), freq, 0.1)
)
}).send(s);
)
// send a first synth:
~s1 = Synth(\x);
// [1]
// now you can play around with these lines, as well as with the synth def above
~s1 = Synth.replace(~s1, \x, [\freq, 3000]);
~s1.set(\freq, 4000);
// add a bus:
~b1 = Bus.control(s);
~b1.set(350);
~s1.map(\freq, ~b1);
// set the bus to different values:
~b1.set(100);
~b1.xline(800, 5);
~s3 = { Out.kr(~b1, MouseX.kr(300, 900, 1)) }; // add some mouse control on the fly
~s3.free; // remove it again.
// finish:
~b1.free;
d.clear;
d.pop;