// basic live coding techniques ("object style")

// without the use of JITLib


// more to come..



// using a simple environment. this looks just like ProxySpace, but works differently.

// for the difference, see jitlib_basic_concepts_01 and  jitlib_basic_concepts_02




d = (); // create a new environment

d.push; // push it to current


// this synthdef can be changed on the fly, but the synth will

// not change from this. use expression [1] for replacing a given synth

(

SynthDef(\x, { |freq=440|

Out.ar(0, 

Ringz.ar(Dust.ar(40), freq, 0.1)

)

}).send(s);

)


// send a first synth:

~s1 = Synth(\x);


// [1]

// now you can play around with these lines, as well as with the synth def above

~s1 = Synth.replace(~s1, \x, [\freq, 3000]); 

~s1.set(\freq, 4000);


// add a bus:


~b1 = Bus.control(s);

~b1.set(350);

~s1.map(\freq, ~b1);


// set the bus to different values:


~b1.set(100);

~b1.xline(800, 5);


~s3 = { Out.kr(~b1, MouseX.kr(300, 900, 1)) }; // add some mouse control on the fly

~s3.free; // remove it again.




// finish:


~b1.free;

d.clear;

d.pop;