=====================================================================
LID -- Linux Input Device
=====================================================================

This class provides a way to access devices in the linux input
layer, which supports many input devices (mouse, keyboard,
joystick, gamepad, tablet) and busses (serial, PS/2, USB).


It is advised to use GeneralHID instead, which wraps the HIDDeviceService functionality, and produces crossplatform compatible code.

=====================================================================
Opening a device
=====================================================================

Input devices are accessed through device nodes, typically
/dev/input/event[0-9]. When using a userspace daemon like udev,
meaningful names can be assigned to devices.

raw device name:

d = LID("/dev/input/event4");


symbolic device name

d = LID("/dev/input/trackball");


device name relative to LID.deviceRoot

d = LID("gamepad");


build a list of the available devices:


LID.buildDeviceList


buildDeviceList builds a table of the devices found in LID.deviceRoot+"/event", trying to open all that it finds, looking up its name and closing them again. The result is returned and can later be accessed by LID.deviceList.

You can query another name than "/event" by passing an argument. (the search will be: LID.deviceRoot++"/"++name++"*")

LID.buildDeviceList( "mouse" );

Note: this is likely to give the info that the devices could not be opened, as "mouse" uses another interface (you can of course access mice via the "event" interface)

Note: if you cannot open the devices at all, please look in the helpfile for: Linux_udev_setup

=====================================================================
Querying device information
=====================================================================


d.info;
d.info.name;
d.info.vendor.asHexString(4);
d.info.product.asHexString(4);

=====================================================================
Querying device capabilities
=====================================================================

Device capabilities are reported as event type and event code mappings. Event type and event code constants can be found in /usr/include/linux/input.h


d.caps;
d.dumpCaps;


=====================================================================
Event actions (raw events)
=====================================================================

The device's 'action' instance variable can be used for event notifications. it is passed the event type, code and current value.


(

d.action = { | evtType, evtCode, evtValue |

[evtType.asHexString(4), evtCode.asHexString(4), evtValue].postln

}

)


d.action = nil;


If a device is detached LID will detect this, and close the device. It will execute a closeAction, which can be defined by the user:


d.closeAction = { "device was detached".postln; };


=====================================================================
Event actions (raw slot events)
=====================================================================

When 'action' is nil, actions can be bound to specific events.


(

d.slot(0x0001, 0x0120).action = { | slot |

[slot.type.asHexString(4), slot.code.asHexString(4), slot.rawValue].postln;

}

)

Relative slots can have deltaActions:

d.slot(0x0002, 0x0001).deltaAction = { | slot |

[slot.type.asHexString(4), slot.code.asHexString(4), slot.delta].postln;

}

)


=====================================================================
Device specs
=====================================================================

//

// Device specs are mappings between event codes and symbolic control

// names. New specs can be added to LID.specs via LID>>*register.


// Add a mouse device spec for a Logitech trackball

LID.register('Logitech Trackball', LID.mouseDeviceSpec);


// Add a custom device spec for a Logitech gamepad

(

LID.register('Logitech WingMan RumblePad', (

// key

rumble: #[0x0001, 0x0102], // rumble (toggles ff)

mode: #[0x0001, 0x0103], // mode (switches h and l)

a: #[0x0001, 0x0120], // button a

b: #[0x0001, 0x0121], // button b

c: #[0x0001, 0x0122], // button c

x: #[0x0001, 0x0123], // button x

y: #[0x0001, 0x0124], // button y

z: #[0x0001, 0x0125], // button z

l: #[0x0001, 0x0126], // left front button

r: #[0x0001, 0x0127], // right front button

s: #[0x0001, 0x0128], // button s

// abs

lx: #[0x0003, 0x0000], // left joystick x

ly: #[0x0003, 0x0001], // left joystick y

rx: #[0x0003, 0x0005], // right joystick x

ry: #[0x0003, 0x0006], // right joystick y

hx: #[0x0003, 0x0010], // hat x

hy: #[0x0003, 0x0011], // hat y

slider: #[0x0003, 0x0002] // slider

));

)


// =====================================================================

// Event actions (symbolic slot events)

// =====================================================================

//

// When a device spec was registered for a given device name, slot

// actions can be assigned by using the symbolic control name.


d[\a].action = { | slot | [\a, slot.value].postln };


// There is also a default keyboard device spec.


(

LID.keyboardDeviceSpec.keys.do { | key |

d[key].action = { | slot | [key, slot.value].postln }

}

)


// =====================================================================

// LED's

// =====================================================================


// some devices have LEDs which can be turned on and off. These show up

// with d.caps as events of type 0x0011


d = LID("/dev/input/event0");

// LED's can be turned on:

d.setLEDState( 0x0, 1 )

// (LED 0x0 should be available on any keyboard)

// and off:

d.setLEDState( 0x0, 0 )

d.close;


// setLEDState( evtCode, evtValue ): value should be 1 or 0



// =====================================================================

// Grabbing devices

// =====================================================================

//

// Given proper permissions, devices can be grabbed to prevent use in

// other applications (including X). Be careful when grabbing mouse or

// keyboard!


d[\b].action = { d.ungrab };

d.grab;


d.isGrabbed;


// =====================================================================

// Closing devices

// =====================================================================


d.close;

LID.closeAll;


// =====================================================================