Breaking synthesis processes into parts that accomplish small well-defined tasks encourages modular design and component reuse (the oop mantra).


(

// read a soundfile from disk

b = Buffer.read(s, "sounds/a11wlk01.wav");


// a samplePlayer in mono ... one channel only

SynthDef("aMonoSamplePlayer", { arg bus = 0, bufnum = 0, rateScale = 1;

Out.ar(

bus,

PlayBuf.ar(

1,

bufnum,

BufRateScale.kr(bufnum) * rateScale

)

*

EnvGen.kr(Env.sine(BufDur.kr(bufnum)))

)

}).load(s);

)


(

// test the synthdef ... does it work? (yes, it's fine. it plays on the left channel)

Synth("aMonoSamplePlayer", [\bus, 0, \bufNum, b]);

)



(

// a simple example of component reuse ... use the \bus argument to assign synths built from

// the same synthdef to different channels

// in this case, play a 1-channel soundfile on 2 channels

// a different playback rate for each channel makes the effect more obvious

Synth("aMonoSamplePlayer", [\bus, 0, \bufNum, b, \rateScale, 0.99]);

Synth("aMonoSamplePlayer", [\bus, 1, \bufNum, b, \rateScale, 1.01])

)


////////////////////////////////////////////////////////////////////////////////////////////////////


Information

 

The BufRateScale and the BufDur ugens, as shown in the previous example, control the rate at which PlayBuf plays the soundfile and the length of the envelope applied to the playbuf. 


BufRateScale and BufDur are of a family of ugens that inherit from InfoUGenBase or BufInfoUGenBase.


To see the complete list of such ugens, evaluate


InfoUGenBase.dumpClassSubtree


It returns


InfoUGenBase

[

  NumRunningSynths

  NumBuffers

  NumControlBuses

  NumAudioBuses

  NumInputBuses

  NumOutputBuses

  ControlRate

  RadiansPerSample

  SampleDur

  SampleRate

]

InfoUGenBase


Evaluate


BufInfoUGenBase.dumpClassSubtree


and it returns


BufInfoUGenBase

[

  BufChannels

  BufDur

  BufSamples

  BufFrames

  BufRateScale

  BufSampleRate

]

BufInfoUGenBase


////////////////////////////////////////////////////////////////////////////////////////////////////


Loop a sample


The next example uses three synthsdefs to make a chain. The first synthdef is a sample player that loops through a buffer. The second synthdef ring modulates its input. The third synthdef applies a lowpass filter.


(

// read a soundfile

b = Buffer.read(s, "sounds/a11wlk01.wav");


// define a sample player that will loop over a soundfile

SynthDef("aLoopingSamplePlayer", { arg outBus = 0, bufnum = 0, rateScale = 1, mul = 1;

Out.ar(

outBus,

PlayBuf.ar(

1,

bufnum,

BufRateScale.kr(bufnum) * rateScale + LFNoise1.kr(2.reciprocal, 0.05),

loop: 1 // play the soundfile over and over without stopping

)

*

mul

)

}).load(s);


// apply amplitude modulation to an audio source

SynthDef("ampMod", { arg inBus = 0, outBus = 0, modFreq = 1;

Out.ar(

outBus,

[ // In.ar ugen reads from an audio bus

In.ar(inBus, 1) * SinOsc.kr(modFreq), 

In.ar(inBus, 1) * SinOsc.kr(modFreq - 0.02)

]

)

}).load(s);


// apply a low pass filter to an audio source

SynthDef("aLowPassFilter", { arg inBus = 0, outBus = 0, freq = 300, freqDev = 50, boost = 1;

Out.ar(

outBus,

RLPF.ar(

In.ar(inBus, 2),

Lag.kr(LFNoise0.kr(1, freqDev, freq), 1),

0.2

)

*

boost 

* 

LFPulse.kr(1, [0.25, 0.75], [0.5, 0.45])

+

In.ar(inBus, 2)

)

}).load(s);

)


// define 2 groups, 1 for source material and the other for effects

(

~source = Group.head(s);

~effect = Group.tail(~s);

)


(

// add the samplePlayer to the source group

~theSource = Synth.head(

~source, 

"aLoopingSamplePlayer", [\outBus, 3, \bufNum, b, \rateScale, 1, \mul, 0.051]);

// add an amplitude modulation synth to the head of the effects group

~fx1 = Synth.head(

~effect,

"ampMod", [\inBus, 3, \outBus, 5, \modFreq, 1]);

// add filtering to the tail of the effects group

~fx2 = Synth.tail(

~effect,

"aLowPassFilter", [\inBus, 5, \outBus, 0, \boost, 5])

)


// examine the nodes

(

s.queryAllNodes;

)


// a diagram


    RootNode

  |

  default_node

      /\

     /  \

~source  ~effects // ~source and ~effects are groups

 |        |      \

 |        |       \

 synth    synth    synth

 


// Changing argument (control) values effects timbre

(

 ~theSource.set(\rateScale, 0.95.rrand(1.05), \mul, 0.051.rrand(0.07));

 ~fx1.set(\modFreq, 800.0.rrand(1200));

 ~fx2.set(\freq, 500.rrand(700), \freqDev, 180.rrand(210), \boost, 7);

)

 

////////////////////////////////////////////////////////////////////////////////////////////////////


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