Convolution real-time convolver
Convolution.ar(in, kernel, framesize, mul, add)
Strict convolution of two continuously changing inputs. Also see [Convolution2] for a cheaper CPU cost alternative for the case of a fixed kernel which can be changed with a trigger message.
See Steven W Smith, The Scientist and Engineer's Guide to Digital Signal Processing:
chapter 18: http:// www.dspguide.com/ch18.htm
in - processing target
kernel - processing kernel.
framesize- size of FFT frame, must be a power of two
(
{ var input, kernel;
input = SoundIn.ar(0);
kernel = Mix.ar(LFSaw.ar([300,500,800,1000]*MouseX.kr(1.0,2.0),0,0.25));
// must have power of two framesize
Convolution.ar(input,kernel, 1024, 0.5);
}.play;
)
(
// must have power of two framesize - FFT size will be sorted by Convolution to be double this
// maximum is currently a = 8192 for FFT of size 16384
a = 2048;
// kernel buffer
g = Buffer.alloc(s, a, 1);
)
(
// random impulse response
g.set(0, 1.0);
100.do { arg i; g.setn(a.rand, 1.0.rand) };
{
var input, kernel;
input = SoundIn.ar(0);
kernel = PlayBuf.ar(1, g, BufRateScale.kr(g), 1, 0, 1);
Convolution.ar(input, kernel, a, 0.5);
}.play;
)