LFDClipNoise dynamic clipped noise
LFClipNoise.ar(freq, mul, add)
Like LFClipNoise, it generates the values -1 or +1 at a rate given
by the freq argument, with two differences:
-no time quantization
-fast recovery from low freq values.
(LFClipNoise, as well as LFNoise0,1,2 quantize to the nearest integer division
of the samplerate, and they poll the freq argument only when scheduled;
thus they often seem to hang when freqs get very low).
If you don't need very high or very low freqs, or use fixed freqs,
LFNoise0 is more efficient.
freq - rate at which to generate random values.
// try wiggling the mouse quickly;
// LFNoise frequently seems stuck, LFDNoise changes smoothly.
{ LFClipNoise.ar(MouseX.kr(0.1, 1000, 1), 0.1) }.play
{ LFDClipNoise.ar(MouseX.kr(0.1, 1000, 1), 0.1) }.play
// silent for 2 secs before going up in freq
{ LFClipNoise.ar(XLine.kr(0.5, 10000, 3), 0.1) }.scope;
{ LFDClipNoise.ar(XLine.kr(0.5, 10000, 3), 0.1) }.scope;
// LFNoise quantizes time steps at high freqs, LFDNoise does not:
{ LFClipNoise.ar(XLine.kr(1000, 20000, 10), 0.1) }.scope;
{ LFDClipNoise.ar(XLine.kr(1000, 20000, 10), 0.1) }.scope;