LFNoise2 quadratic noise
LFNoise2.ar(freq, mul, add)
LFNoise2.kr(freq, mul, add)
Generates quadratically interpolated random values at a rate.
freq - approximate rate at which to generate random values.
see also: LFDNoise3, LFNoise0, LFNoise1
Note: quadratic interpolation means that the noise values can occasionally extend beyond the normal range of +-1, if the freq varies in certain ways. If this is undesirable then you might like to clip2 the values, or use a linearly-interpolating unit instead.
{ LFNoise2.ar(1000, 0.25) }.play;
// modulate frequency
{ LFNoise2.ar(XLine.kr(1000, 10000, 10), 0.25) }.play;
// as frequency modulator
(
{ SinOsc.ar(
LFNoise2.ar(4, 400, 450),
0, 0.2
)
}.play;
)
// freq is the rate of interpolation points
{ var freq = 1000; [LFNoise2.ar(freq), Impulse.ar(freq)] }.plot