BufRd buffer reading oscillator
read the content of a buffer at an index.
see also BufWr
BufRd.ar(numChannels, bufnum, phase, loop, interpolation)
numChannels number of channels that the buffer will be.
this must be a fixed integer. The architecture of the SynthDef
cannot change after it is compiled.
warning: if you supply a bufnum of a buffer that has a different
numChannels then you have specified to the BufRd, it will
fail silently.
bufnum the index of the buffer to use
phase audio rate modulatable index into the buffer. Warning: The phase argument only offers precision for addressing 2**24 samples (about 6.3 minutes at 44100Hz).
loop 1 means true, 0 means false. this is modulatable.
interpolation 1 means no interpolation, 2 is linear, 4 is cubic interpolation
in comparison to PlayBuf:
PlayBuf plays through the buffer by itself,
BufRd only moves its read point by the phase input
and therefore has no pitch input
BufRd has variable interpolation
(
// read a whole sound into memory
s = Server.local;
// note: not *that* columbia, the first one
s.waitForBoot{
s.sendMsg("/b_allocRead", 0, "sounds/a11wlk01.wav");
}
)
//use any AUDIO rate ugen as an index generator
{ BufRd.ar(1, 0, SinOsc.ar(0.1) * BufFrames.ir(0)) }.play;
{ BufRd.ar(1, 0, LFNoise1.ar(1) * BufFrames.ir(0)) }.play;
{ BufRd.ar(1, 0, LFNoise1.ar(10) * BufFrames.ir(0)) }.play;
{ BufRd.ar(1, 0, LFTri.ar(0.1) + LFTri.ar(0.23) * BufFrames.ir(0)) }.play;
// original duration
{ BufRd.ar(1, 0, LFSaw.ar(BufDur.ir(0).reciprocal).range(0, BufFrames.ir(0)) ) }.play;
//use a phasor index into the file
{ BufRd.ar(1, 0, Phasor.ar(0, BufRateScale.kr(0), 0, BufFrames.kr(0))) }.play;
//change rate and interpolation
(
x = { arg rate=1, inter=2;
BufRd.ar(1, 0, Phasor.ar(0, BufRateScale.kr(0) * rate, 0, BufFrames.kr(0)), 1, inter)
}.play;
)
x.set(\rate, 0.9);
x.set(\rate, 0.6);
x.set(\inter, 1);
x.set(\inter, 0);
//write into the buffer with a BufWr
(
y = { arg rate=1;
var in;
in = SinOsc.ar(LFNoise1.kr(2, 300, 400), 0, 0.1);
BufWr.ar(in, 0, Phasor.ar(0, BufRateScale.kr(0) * rate, 0, BufFrames.kr(0)));
0.0 //quiet
}.play;
)
//read it with a BufRd
(
x = { arg rate=1;
BufRd.ar(1, 0, Phasor.ar(0, BufRateScale.kr(0) * rate, 0, BufFrames.kr(0)))
}.play;
)
x.set(\rate, 5);
y.set(\rate, 2.0.rand);
x.set(\rate, 2);