PulseCount pulse counter


PulseCount.ar(trig, reset)


Each trigger increments a counter which is output as a signal.

trig - trigger. Trigger can be any signal. A trigger happens when the signal changes from

non-positive to positive.

reset - resets the counter to zero when triggered.



SynthDef("help-PulseCount",{ arg out=0;

Out.ar(out,

SinOsc.ar(

PulseCount.ar(Impulse.ar(10), Impulse.ar(0.4)) * 200, 

0, 0.05

)

)

}).play;