Archive storing objects to file
Inherits from: Object : Collection : MultiLevelIdentityDictionary : LibraryBase
Archives can write any object to disk and read from file again. Compex structures of objects can thus be restored. Writing an object to file as a compile string is usually more readable, but does not account for the internal structure of the object.
See also: Library, Object, LibraryBase, writeAsPlist
There is only one global instance: Archive.global, which is initialized automatically.
Class Methods (see superclass for more)
*global
*global_(obj)
return / set the global archive instance
*archiveDir
*archiveDir_(string)
set or get the directory that the archive is written to.
Default: Platform.userAppSupportDir.
*write(filename)
write the global archive now. This is called automatically when SuperCollider quits.
The default filename is "/archive.sctxar"
*read(filename)
read the global archive now. This is called automatically when SuperCollider recompiles or starts.
The default filename is "/archive.sctxar"
Examples
// make a storage place for various objects:
q = (); // Event
q[\a_long_array] = Array.rand(128, 0.0, 1.0);
q[\pi_squared] = pi * pi;
q[\favourite_sound] = { { SinOsc.ar([300, 330]).sum * LFPulse.kr(2 + [0, 0.01]) * 0.1 }.play };
q[\same_long_array] = q[\a_long_array]; // same objects may appear several times
Archive.global.put(\myData, q);
Archive.global.at(\myData).postcs;
// after a recompile:
s.boot;
q = Archive.global.at(\myData);
q.postcs;
q[\favourite_sound].value;