Repetition and Constraint patterns
These are essentially flow of control patterns. Each one takes a source pattern and repeats values from it, or stops the stream early based on a preset constraint.
Repetition patterns
These patterns allow you to repeat single values, or (in the case of Pn) entire patterns.
See also Pstep, described in PG_06b_Time_Based_Patterns. Pstep can be used like Pstutter, but repetition is controlled by time rather than number of repeats per item.
// play repeated notes with a different rhythmic value per new pitch
// using Pstutter
p = Pbind(
// making 'n' a separate stream so that degree and dur can share it
\n, Pwhite(3, 10, inf),
\degree, Pstutter(Pkey(\n), Pwhite(-4, 11, inf)),
\dur, Pstutter(Pkey(\n), Pwhite(0.1, 0.4, inf)),
\legato, 0.3
).play;
p.stop;
// using Pfin / Pn
// Pn loops the Pbind infinitely
// Plazy builds a new Pbind for each iteration
// Pfin cuts off the Pbind when it's time for a new value
p = Pn(
Plazy {
Pbind(
\degree, Pfin(rrand(3, 10), rrand(-4, 11)),
\dur, rrand(0.1, 0.4)
)
},
inf
).play;
p.stop;
// using Pclutch
// the rule is, when degree changes, dur should change also
// if Pdiff returns 0, degree has not changed
// so here, nonzero Pdiff values "connect" the clutch and allow a new dur to be generated
// otherwise the old one is held
p = Pbind(
\degree, Pstutter(Pwhite(3, 10, inf), Pwhite(-4, 11, inf)),
\dur, Pclutch(Pwhite(0.1, 0.4, inf), Pdiff(Pkey(\degree)).abs > 0),
\legato, 0.3
).play;
p.stop;
Constraint (or interruption) patterns
Instead of prolonging a stream by repetition, these patterns use different methods to stop a stream dynamically. They are especially useful for modularizing pattern construction. One section of your code might be responsible for generating numeric or event patterns. By using constraint patterns, that part of the code doesn't have to know how many events or how long to play. It can just return an infinite pattern, and another part of the code can wrap it in one of these to stop it based on the appropriate condition.
// Two variants on the same thing
// Use Pconst or Pfindur to create 4-beat segments with randomized rhythm
// Pconst and Pfindur both can ensure the total rhythm doesn't go above 4.0
p = Pn(Pbind(
// always a low C on the downbeat
\degree, Pseq([-7, Pwhite(0, 11, inf)], 1),
\dur, Pconst(4, Pwhite(1, 4, inf) * 0.25)
), inf).play;
p.stop;
p = Pn(Pfindur(4, Pbind(
\degree, Pseq([-7, Pwhite(0, 11, inf)], 1),
\dur, Pwhite(1, 4, inf) * 0.25
)), inf).play;
p.stop;
(
// in this case, the pattern stops by reaching maxdur
// elapsed time = 4
var startTime;
p = (Psync(Pbind(
\dur, 0.25, // total duration = infinite
\time, Pfunc { startTime = startTime ? (thisThread.clock.beats.debug("time")) }
), 1, 4) ++ Pfuncn({
thisThread.clock.beats.debug("finish time");
(thisThread.clock.beats - startTime).debug("elapsed");
nil
}, 1)).play;
)
(
// in this case, the pattern stops itself before maxdur (4)
// the Pbind's duration (1.25) gets rounded up to 2 (next multiple of 1)
var startTime;
p = (Psync(Pbind(
\dur, Pn(0.25, 5), // total duration = 0.25 * 5 = 1.25
\time, Pfunc { startTime = startTime ? (thisThread.clock.beats.debug("time")) }
), 1, 4) ++ Pfuncn({
thisThread.clock.beats.debug("finish time");
(thisThread.clock.beats - startTime).debug("elapsed");
nil
}, 1)).play;
)
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