Symbol unique name
superclass: Object
A Symbol is a name that is guaranteed to be unique. They can be used to represent
symbolic constant values, Dictionary keys, etc.
Symbols are represented syntactically as literals which are described in [Literals]
Creating a Symbol
A symbol can be written by surrounding characters by single quotes (may include whitespace):
'foo bar'
Or by a preceeding backslash (then it may not include whitespace):
\foo
A String can be converted into a symbol:
"arbeit".scramble.asSymbol;
Testing
isClassName / isMetaClassName
Answer whether the symbol can be a class name / meta class name. This does not say if the class exists.
\Array.isClassName;
\Bauxite.isClassName;
\Meta_Array.isMetaClassName;
isSetter
Answer whether the symbol has a trailing underscore.
'_action'.isSetter;
isPrimitiveName
Answer whether the symbol is a valid primitive name
'_SymbolIsClassName'.isPrimitiveName;
Conversion
asString
Convert to a String
asInteger
Convert to an Integer
asClass
Answer the Class named by the receiver.
asSetter
Return a symbol with a trailing underscore added.
asGetter
Return a symbol with a trailing underscore removed.
ascii
return the ascii codes as an array
asSpec
Convert to a ControlSpec
asTuning
Convert to a Tuning
asScale
Convert to a Scale
Environments
Symbols are used as keys to look up objects in dictionaries and environments, but also in arrays.
See IdentityDictionary, Environment, Event
a = ();
a.put(\commune, 1871);
a.at(\commune);
envirPut(aValue)
put a value to the current environment using receiver as key
envirGet
return a value from the current environment using receiver as key
\foo.envirPut(100);
\foo.envirGet;
\foo.envirPut(nil);
Math
Symbols respond to all unary and binary math operations by returning themselves. The result of any math operation between a Number or other math object and a Symbol is to return the Symbol. This allows for example operations on lists of notes which contain 'rest's to preserve the rests.
Pseq([1, 3, \rest, 2, 4] + 8);
applyTo(firstArg ... args)
Use the symbol as a method selector and perform the message on firstArg, with args as arguments. This is used for mixing functions with method selectors (see also: Function).
'%'.applyTo(2553, 345);
['+', '-', '*', { |a, b| a.rand + b.rand } ].choose.applyTo(2, 3);
Synthesis
Inside SynthDefs and UGen functions, symbols can be used to conventiently specify control inputs of different rates and with lags (see: NamedControl, ControlName, and Control).
kr(val, lag)
Return a control rate NamedControl input with a default value (val), and if supplied, with a lag. If val is an array, the control will be multichannel.
a = { SinOsc.ar(\freq.kr(440, 1.2)) }.play;
a.set(\freq, 330);
a.release;
a = { SinOsc.ar(\freq.kr([440, 460], 1.2)) }.play;
a.setn(\freq, [330, 367]);
a.release;
ar(val, lag)
Return an audio rate NamedControl input with a default value (val), and if supplied, with a lag. If val is an array, the control will be multichannel.
ir(val)
Return an intitalization rate NamedControl input with a default value (val). If val is an array, the control will be multichannel.
tr(val)
Return a TrigControl input with a default value (val). If val is an array, the control will be multichannel.
a = { Ringz.ar(T2A.ar(\trig.tr), \freq.kr(500, 1), 0.8) }.play;
a.set(\freq, 330, \trig, 1);
a.set(\freq, 830, \trig, 1);
a.release;